![]() This version is currently on sale and is the original commercial version.ģ. GALAX RTX 3090 General / Metal Master Product, the number of SP-CAP capacitors on the back of the chip: 4 the number of MLCC capacitors: two groups of 20. This version is currently on sale and is the original commercial version.Ģ. GALAX RTX 3080 Heijiang / Metal Master Product, the number of SP-CAP capacitors on the back of the chip: 5 the number of MLCC capacitors: a set of 10. The capacitors used on the back of the model chip are as follows:ġ. After verification, about the RTX 3080/3090 released by GALAX. ![]() Recently, many users have come to ask about the specific use of capacitors on the back of the GALAX RTX 3080/3090 series of graphics chips. Galax (KFA2) (automatic translation from Chinese)Ībout SP-CAP Capacitors and MLCC Capacitors in GALAX RTX 3080/3090 Products There are no statementsĭuring the MSI Insider Livestream event they have suggested that it could be a driver problem They have modified the pre-production design. Once you receive the card that you can compare for yourself, EVGA stands behind its products. 6 EVGA GeForce RTX 3080 FTW3 POSCAP production boards not shipped.īut, due to time crisis, some of the reviewers were sent a pre-production version with 6 POSCAP, we are working with those reviewers directly to replace their charts with production versions.ĮVGA GeForce RTX 3080 XC3 series with 5 POSCAP + 10 MLCC mixes with XC3 specs seamlessly.Īlso note that we have updated the product images on to reflect the production components that are shipped to gamers and enthusiasts from day 1 of product launch. It took almost a week of R&D effort to find the cause and reduce the POSCAPs to 4 and add 20 MLCC stages before the production boards were shipped, this is the reason why the EVGA GeForce RTX 3080 FTW3 series was delayed at launch. There has been some discussion recently about the EVGA GeForce RTX 3080 series.ĭuring our mass production QA tests we discovered that a complete 6 POSCAP solution cannot pass real world application tests. The samples sent for review were subsequently withdrawn. These are stronger and are not prone to cracking and do not have piezoelectric effects. On the other hand, the POSCPAPs are larger and have marked lower voltages and at high frequencies they are worse. The problem is that under elevated temperatures these can be prone to cracking and piezoelectric effects. MLCCs are inexpensive and small, operating at temperate voltages, currents, and temperatures. If NVIDIA specifies that these capacitors can be used safely, there may be an unknown underlying problem. Using MLCC capacitors in principle should not mean bad design. So the AIB models would be using the MLCC capacitors instead of the POSCAP and hence the problems. The problem is that these lower specs would create significant stability problems. NVIDIA documentation could be the problem, as assemblers follow NVIDIA specifications. The POSCAPs are marked on the images in red and the MLCCs are marked on the images in green.Ĭombinations of these two types of capacitors are supported and commonly used, included in Founders Editions. NVIDIA tells AIBs that they can use 'solid conductive polymer tantalum capacitors' (POSCAP) or 'multilayer ceramic capacitors' (MLCC). ![]() So far, according to all the inquiries made, the problem would focus on the capacitors. The source of the problem would be precisely the high frequency and the capacitors used. This has generated stability problems on users' desktop for no apparent reason. Most of them offer frequencies above 2.0GHz in the more advanced models. Origin (assumed) of NVIDIA RTX 3000 problemsĮach assembler has the power to customize NVIDIA RTX 3000 graphics cards to their liking. Budget for Watch Dogs Legion with RayTracing.Guide to find our smartphone and block it, in case of loss or theft.Guide to mechanical switches for gaming keyboards 2021.How to improve your Free WiFi - Step by step.Benchmark PC Liquid Coolers and Heatsinks.
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